Open roles in 3D craft, WebAR engineering, and growth marketing—US-standard leveling, remote-friendly.
Why join BeforeTable
You will ship AR restaurant menus that real guests open at the table—WebAR on Safari and Chrome, no guest app download. Work sits at hospitality × spatial computing.
We are early, product-obsessed, and allergic to fake ROI claims. Independents in the US & Canada (expanding UK/EU) use Start Free → Starter $20/mo → Growth $200/mo.
Craft matters: Blender, Maya, Unity, and WebAR pipelines. Designers and engineers who care how food looks in 3D will feel at home.
Growth (US-standard paths)
Clear leveling: Intern → Mid → Senior → Lead. Performance reviews, portfolio-driven promotion for 3D/AR roles, and written goals—not vague “hustle.”
Competitive USD compensation bands by role level, remote-friendly collaboration, and equipment stipend for craft tools where approved.
Learning budget for conferences, courses (Blender/Unity/WebXR), and time to ship personal craft studies that improve our dish pipeline.
How hiring works
1) Apply with the form on this page (portfolio / LinkedIn + cover note). 2) Short screen. 3) Craft or technical exercise. 4) Team chat. 5) Offer.
We reply to every complete application when a role is open. Speculative interest is welcome via Contact if no matching role is listed.
Open roles (4)
BeforeTable builds photoreal 3D and WebAR menus so diners see every dish on the table before they order—no guest app. As a 3D Designer Intern you join the craft bench that turns restaurant photo packs into spatial menu items guests actually open at dinner rush.
You will learn production constraints that matter in hospitality AR: mobile poly budgets, appetizing materials under restaurant lighting, consistent scale for table placement, and clean glTF / USDZ handoffs for WebAR. This is not generic “3D internship” filler—it is real client dishes for independents on Start Free, Starter ($20/mo), and Growth ($200/mo).
Ideal if you want a portfolio of food AR work and mentorship from people who obsess over silhouette, sauce sheen, and garnish readability on a phone camera feed.
Benefits of this role
Hands-on mentoring on Blender (or Maya) food look-dev for WebAR—not unpaid busywork.
Ship real restaurant dishes that go live on BeforeTable menus guests scan in the wild.
Clear Intern → Mid leveling notes; portfolio pieces you can show employers or keep with us.
Remote-friendly schedule with written feedback loops; learning budget for Blender/Unity/WebXR courses where approved.
Work at the intersection of hospitality UX and spatial computing—skills that transfer to product viz, CPG, and headset experiences.
What you will do
Retopologize and texture food assets in Blender (or Maya) from multi-angle restaurant photo packs.
Follow naming, scale, pivot, and poly budgets so dishes load fast on mid-range phones over restaurant Wi‑Fi.
Iterate PBR materials so proteins, sauces, and garnishes read appetizing under warm dining-room light.
Export and QC glTF / USDZ-ready packages; document steps so seniors can review quickly.
Apply senior feedback within 24–48 hours; keep a simple craft log of what changed and why.
Support small batch revisions when a restaurant updates a hero dish or seasonal special.
Culture
Craft over ego: we critique plates, not people. Feedback is specific (silhouette, albedo, roughness).
Honest product culture—no fake “10× ROI” marketing. Your models must help guests decide, not decorate decks.
Async-first remote: short Loom or notes beats vague Slack. Deadlines respect dinner-rush clients.
Small team: interns sit next to seniors in reviews; you see how Start Free → Growth menus ship.
Ideal candidate
A student or early-career artist with a small but honest 3D portfolio (school, personal, or product).
Someone who already opened Blender or Maya and wants food / product photorealism, not only stylized game props.
Curious about WebAR: you have tried placing a model on a phone or watched model-viewer / AR Quick Look demos.
Reliable communicator in English who takes critique without defensiveness and ships the next iteration fast.
Bonus story: you photographed a meal carefully or modeled a burger/coffee drink because you care how food looks.
Requirements
Portfolio showing 3D work (school or personal). Food or product focus is a plus.
Basic Blender or Maya competency; willingness to learn BeforeTable’s AR pipeline.
Reliable English communication; able to take feedback quickly and document your steps.
Access to a machine that can run Blender comfortably; stable internet for reviews.
Nice to have
Substance / Quixel texturing
Unity viewport familiarity
Photogrammetry basics
Prior restaurant, bakery, or CPG personal projects
Apply
Pick a role above (or select in the form).
Upload your CV (PDF/DOC) and add portfolio / LinkedIn + a short cover note.
Submit — emailed to hiring + saved in Admin → Careers inbox.
Careers FAQ
Do I need restaurant industry experience?
Helpful but not required. Empathy for independent operators and craft excellence matter more. Many strong candidates come from product viz, games, WebAR, or hospitality-adjacent marketing.
What is it like working on BeforeTable’s AR 3D menus?
You ship photoreal dishes guests open in WebAR at the table—Safari and Chrome, no guest app. Craft and engineering share one outcome: appetizing, fast AR that helps diners order with confidence. Culture is honest, async-friendly, and allergic to fake ROI claims.
Can I apply to multiple roles?
Submit one application per role using the form. Mention related roles in your cover note so we can route you correctly.
Where do applications go?
They are emailed to our hiring inbox and stored in the BeforeTable admin Careers inbox for review.
What benefits and growth paths do you offer?
US-standard leveling (Intern → Mid → Senior → Lead), competitive USD bands by level, remote-friendly collaboration, equipment stipend for approved craft tools, and learning budgets for Blender/Unity/WebXR or SEO conferences where approved.
Visa sponsorship?
Case-by-case for full-time senior roles. Internships are typically local/remote without sponsorship.